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Maxsim Goratiev
Imperial Tau Syndicate
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Posted - 2009.10.25 18:25:00 -
[1]
Edited by: Maxsim Goratiev on 25/10/2009 18:26:21 Medium blasters have embarrassing range. Large blasters aren't as bad. PS: i don't like when i sit at point blank range next to a webbed amarr ship, and it does nearly as much damage with lasers. An Armageddon with 7 mega pulse laser 2's, 5 t2 ogres and 3 damage mods deals ~1150 dps with all skills at lvl 5, and higher damage ammo type. Megathron with 7 neutron blaster cannons 2 and 5 t2 ogres deals 1200 damage with 3 damge mods and void ammo.. Range of mega (optimal+falloff) is 27km, range of geddon is 55 km.. that is with long-range ammunition. With Armogeddon having 2 times grater range, this is not right.
Fix Destroyers |

Maxsim Goratiev
Gallente Imperial Tau Syndicate
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Posted - 2009.10.30 18:19:00 -
[2]
Edited by: Maxsim Goratiev on 30/10/2009 18:19:45 Blasters can barely outDPS pulses, and they have massively shorter range. That is not right. Fix Destroyers |

Maxsim Goratiev
Gallente Imperial Tau Syndicate
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Posted - 2009.11.02 12:11:00 -
[3]
void reduces range and tracking, from that i conclude that it is designed to be used against larger tangets, e.g. frigs against bs, of bs against caps. Currently there damage is too low. Fix Destroyers |

Maxsim Goratiev
Gallente Imperium Technologies
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Posted - 2009.12.14 18:40:00 -
[4]
Originally by: Korvin The Hybrid turrets need some love, blasters and railguns.
i tried to compare guns with their advantages here, but still much things to be discussed.
The double tracking on a eam laser surprised me alot.I fail to see any reason for it.
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Maxsim Goratiev
Gallente Imperial Tau Syndicate Sodalitas XX
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Posted - 2010.05.12 17:36:00 -
[5]
Quote: High speed with low agility isn't high speed.
i see what you did there...
Anyone thought of "charge mode?"" We have triage module, should we have "charge module" that would make your speed go though the roof, but have a big reactivation delay?
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Maxsim Goratiev
Gallente Imperial Tau Syndicate Sodalitas XX
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Posted - 2010.05.13 11:04:00 -
[6]
Edited by: Maxsim Goratiev on 13/05/2010 11:06:39 Edited by: Maxsim Goratiev on 13/05/2010 11:06:14
Quote: Hybrids in general cannot have more tracking
YOu are horribly wrong. Blaster tracking SUCKS. It needs to double to make them effective. It is embarrassing, because when you get to your optimal you cannot hit anything, due to trasversal, so you have to operate in faloff, which reduces your damage.
Quote: when a blaster boat warps to you at 0 they melt your face.
Because that's not what's suppose to happen, right? And what about those 99% of the cases when you are not sitting with no motion at 0 at the gate and wait to get tackled?
Quote: No, they can't get a damage increase because a damage increase is both a range increase
again, wrong,get out of 1x faloff and the damage becomes paint scratching, because damage decreases exponentially with range.
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Maxsim Goratiev
Gallente Imperial Tau Syndicate Warped Aggression
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Posted - 2010.09.12 21:32:00 -
[7]
Originally by: Doctor Aibolit I guess CCP will not return old web effect (-90% webbed ship) CCP will not implement crazy ideas about adding special effects to blasters like shield penetration, stunning effect, webbing effect and other CCP will not give more range to blasters it will blur advantage of laser optimal and AC falloff The more logical is to increase DAMAGE and TRACKING. Make blasters outstanding in extremely short-range engagements if you do not want to change range. As for now I do not see advantage of blasters. Pulses do almost the same damage as blasters (85%) at 300% optimal (400% comparing Scorch VS Null)
P.S. Do not send me EFT fits of 1000 DPS Brutix and 1450 DPS Hyperion.
this guy is talcking busynes, as much as i would love mroe range, giveme damage instead plz.
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